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video game censorship
To start, there's little evidence of a link between video games and aggressive youth. While the video game industry was exploding between 1994 and 2000, juvenile violent crime arrests (ages 15-17) dropped by 44 percent and young adult violent crime arrests (ages 18-24) dropped by 24 percent, according to the U.S. Department of Justice.
To further explore the issue of censorship, we will look at a tragedy concerning video games:
One of the most horrifying experiences in recent American history is the tragedy that occurred at Columbine High School in April of 1999. Allegedly Eric Harris and Dylan Klebold, , the two kids that mercilessly killed innocent victims, played violent video games at one point in their lives.
Immediately thereafter, video games were blamed for causing the two kids to bec
Approximate Word count = 550
Approximate Pages = 2 (250 words per page double spaced)
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