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We are the Sons of Submission
We are the Sons of Submission: Obedience to Authority in Metal Gear Solid 2
There is no subjection so perfect
as that which keeps the appearance of freedom.
--Jean-Jaques Rousseau.
In his two works on mindrape, A Rape in Cyberspace and My Dinner With Catherine MacKinnon (And Other Hazards of Theorizing Virtual Rape), Julian Dibbell points out that in an online setting, the player’s identity is ambiguous. The player-character exists somewhere between the virtual and the actual—not quite one because the character and their virtual environment are both fictions, and not quite the other because for each fictitious player-character there remains an actual player who has made a real investment of identity in their online persona. This ambiguity is borne out by the reactions of those who have experienced mindrape, in their understanding of both the violation and the fiction of its context. Hideo Kojima’s Metal Gear Solid 2: Sons of Liberty (MGS2) points out, from a single-player setting, that the player-character’s identity is similarly ambiguous. The character Raiden is the player—he has the player’s name, gender, and blood type on his dog tags to prove it (Document, Ending 4). Yet, he also asserts h
Approximate Word count = 1217
Approximate Pages = 5 (250 words per page double spaced)
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