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Immersive environment
Haptic data is a kind of immersidata that is used to describe the movement, rotation,
and force associated with user-directed objects in an immersive environment. We use the
CyberGlove as a haptic user interface to an immersive environment. The CyberGlove consists
of several sensory devices that generate data at a continuous rate. The acquired data can
be stored, queried, and analyzed for several applications.
In this chapter, we focus our attention on the analysis of haptic data with the objective
of modeling these data in a database. A large number of diverse applications use haptic data.
Each such application may need haptic data stored and modeled at different levels of abstraction.
For now, we consider three levels of abstraction. First, in Shahabi, Barish, Kolahdouzan,
Yao, Zimmermann, and Zhang (2001), we made our first attempt to model haptic
data at the lowest level of abstraction. There, we dealt with raw haptic data conceptualized
as time-series data sets. Such a modeling approach can be used for training applications such
as comparing a teacher’s and a student’s session with the CyberGlove, to measure the student’s
proficiency at following the teacher. Second, in this chapter we move a level up from
Approximate Word count = 863
Approximate Pages = 3 (250 words per page double spaced)
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