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Video games vs. columbine

    Video Games vs. Columbine On April 20th, 1999 two teenagers, Eric Harris and Dylan Klebold walked into their school in Columbine Colorado and began a one-hour long killing spree, which ended in the death of 12 of their fellow classmates and one teacher and left another 28 wounded. The shooters then took their own lives. The two teenage gunmen did not have a previous history of violence but were both enthusiasts of killing-oriented video games. The violence in video games was a major factor in teaching these kids how to shoot other people in real life. Violent video games can and have led children to committing acts of violence against other children and adults. Growing children are easily influenced by the examples laid out before them. A young boy who plays hockey and follows the sport closely is probably more likely to resort to violence to solve a conflict than a boy whose role model is a pacifist folk-singer simply because violence and fighting is a prominent overtone of the sport. The same goes for a child who is very interested in one or more of the numerous video games available that focus on killing as their main theme. A child who plays violent video games will resort to violence more easily when faced with a p

Approximate Word count = 954
Approximate Pages = 4 (250 words per page double spaced)

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